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Team Writeups

Page history last edited by Kanzaris 7 years, 7 months ago

 

Quick Links: Jeezy | Kanzaris 

 

 

Jeezy (last updated Week 49)

 

KOS-MOS, Sephiroth, Urdnot Wrex, The Prince, Solid Snake, Alucard, Flynn, Neclord, Celes, Leona, Geralt, Mario, Splash Woman, and Toad

 

<b>KOS-MOS</b> is as she appears in Xenosaga Episode 1. She has access to her techs as well as Shion's transferable ones. She has all her weapons aside from F-SCYTHE, and is equipped with D Unit V6, White Ring, and Brave Soul, and has the skills AGI+1, Damage -10%, AP +1, and W Special. She may not access her Blue Eyes form or use Revert, S-Chain or Gate.

 

<b>Sephiroth</b> is as seen in Final Fantasy 7, Crisis Core, Dissidia, Advent Children Complete, and Kingdom Hearts 1&2, with access to all spells, materia, and abilities displayed within. This includes spells/abilities from Safer/Bizzaro Sephiroth, though he may not transform into either of those forms. He may not cast Heartless Angel, FFVII's Supernova, Pale Horse, Stop, or Break.

 

<b>Urdnot Wrex</b> is as he appears in the Mass Effect series, with all of his available talents from Mass Effect 1 at maximum level. He comes to battle equipped with the M-300 Claymore Shotgun (with Shredder Mod V), the Graal Spike Thrower Shotgun (with Omni Blade V), and the Striker Assault Rifle (with Magazine Upgrade V), all as they appear in Mass Effect 3.

 

<b>The Prince</b> is as he appears in the Prince of Persia: Sands of Time series, with his time powers specifically from Warrior Within. He may transform into his Dark Prince alter ego at will. He additionally has his Djinn powers save for Power of Time and Memory.

 

<b>Solid Snake</b> is as seen in Metal Gear Solid 2, with access to all of his equipment and gear from that game, including the Bandana and Stealth Camo. Additionally, he comes with the Solid Eye and Octocamo as seen in Metal Gear Solid 4. He comes equipped with a SOCOM pistol, P90 SMG, the M4 Custom w/ Masterkey, and a DSR-1. He also has a limited number of grenades of all kinds -- frag, white phosphorous, stun, and chaff.

 

<b>Alucard</b> is as he appears through the second castle of Castlevania: Symphony of the Night. He is equipped with the Cross, has access to his best non-broken equipment and relics up to that point, and does not have the Shield Rod or his intro equipment. He has the Mist relic, but no Mist time extension or poison. The only familiar he has with him is the Bat, which summons more bats to help Alucard when he transforms.

 

<b>Flynn</b> is as he appears by the end of Shin Megami Tensei IV, equipped with only the Plasma Sword, Plasma Gun, Almighty Rounds, White King armor set, and Hero Earrings. The only skills he has are all -dyne level elemental spells, _______, ______, ______ and ______. The only apps he has are MP Recovery 2 and Auto-Pinpoint, and he cannot summon.

 

<b>Neclord</b> is as seen in Suikoden II, with all of his attacks shown in Suikoden I and Suikoden II. He retains his extreme resistance to damage from non-holy based magic and weapons from the Moon Rune, as well as any attacks seen in the gameplay granted by the rune. However, he will lose these resistances if struck by the Star Dragon Sword and cannot otherwise use the rune for curses or anything else.

 

<b>Celes</b> is as she appears at the end of FF6A. She is equipped with full Genji Armor, Save The Queen, a Hero Ring, and a Gold Hairpin. She has all her natural magic, as well as Flood and those gained from Unicorn, but not Imp, Confuse, or Berserk. She cannot use Runic.

 

<b>Leona</b> is as seen in League of Legends. She is assumed to be max level, and have a standard tank's item build. She does not have access to wards, potions, masteries, item actives or summoner spells. 

 

<b>Geralt</b> is as he appears in The Witcher 3, with fully upgraded Feline Witcher gear and equipment along with maxed out Combat, Alchemy, and Signs skill trees (except for Axii). Additionally, he has studied ____ and has knowledge of their fighting style, abilities, equipment, and weaknesses, with plenty of oils applied to his weapons that would make them extra effective against his target. He rides Roach into battle.

 

<b>Mario</b> is as he appears in the Mario series. He has access to his default Smash 4 moveset (minus game mechanics and Final Smash) and his Super Mario RPG moveset. He one of each SMB3 suit, a Feather, a Green Shell, a Fire Flower, and FLUDD. He has also brought a ____ which will not overwrite his existing power-up and will last __ seconds.

 

<b>Splash Woman</b> is as seen in Mega Man 9. Her trident is now capable of hovering slightly above the ground even if not in the water.  She is not limited to using her boss patterns exclusively.

 

<b>Toad</b> is as he appears in the Super Mario Bros series. He comes into battle carrying a fire flower and a supply of turnips. He may not create spores.

 

Kanzaris (last updated Week 49)

 

Vergil, Kerrigan, Sora, Sorey and SERAPH, Mega Man, Kefka, Doomguy, Malfurion, Shirou, Y'shtola, Morrigan, Pudge, Tira, Poison, Nilin, Little Mac, Big the Cat and <zerg>

 

<b>Vergil</b> is as he appears in Devil May Cry 4: Special Edition, with all of his weaponry, skills and techniques from his boss battles in DMC3 and playable form in DMC3 and 4, though he does not have his canon regen. He may access Devil Trigger for up to 10 seconds every 5 minutes. <b>All of his weapons have been enchanted with divine power.</b>

 

<b>Kerrigan</b> is as she appears in StarCraft II: Heart of the Swarm, as the Primal Queen of Blades. She is level 70, and has access to all Tier 1 and Tier 2 abilities, Mend, Fury, Ability Efficiency and Apocalypse. She cannot summon any Zerg and her psionic powers are limited to telepathy and those seen in the gameplay. <b>All of her weapons have been enchanted with divine power.</b>

 

<b>Sora</b> is as he appears in Kingdom Hearts 2 FM+ with his best non-broken equipment, and is able to use his Valor, Wisdom, Limit, and Master forms, though they aren't infinite, use the same gauge (starting with and limited to 5), and won't eat up an ally. He doesn't have Magnet, summons, limits (except in Limit form), any reaction commands, or invincibility.

 

<b>Sorey</b> is as he appears in Tales of Zestiria, with all orbs and talismans (though they buff only himself and his seraphim) and an endgame skill build. He enters the battle with 5 Blast Gauges and may armatize freely with his seraphim and <SUB LORD MERCS> during the course of the battle, but armatization cannot be used to revive anyone. He does not have access to Siegfried.

 

<b>Lailah, Mikleo, Edna and Dezel</b> are accompanying Sorey into battle. They are as they appear in Tales of Zestiria, with an endgame skill build. They will enter battle with 5 Blast Gauges, and will be permanently invisible and inaudible to <HUMAN/BEAST MERCS>. Only one seraph may be on the battlefield at a time, with <SERAPHIM> beginning on the battlefield, and the others dwelling inside him. He may swap between them as seen in the game, and inactive seraphim will heal gradually over time, including from death, but they are considered defeated once Sorey is killed.

 

<b>Mega Man</b> is as seen in Mega Man Series. He has access to his Mega Buster, his Magnet Beam, all of his weapons from the mainline Mega Man series (1-10) aside from the Time Stopper, Flash Stopper, Gravity Hold, Centaur Flash and Astro Crush and his moveset from Marvel vs Capcom 2, but may only use his hypers if he has enough meter and the necessary robots are present. He also has a variety of weapons based on his defeated foes, allowing him to <SOULS>. <PASSIVES/CUSTOMIZATIONS>

 

<b>Kefka</b> is as he appears in FF6A in the last battle, having access to all attacks and skills from the fight aside from Trine and Heartless Angel. He additionally has all his Brave and HP attacks from Dissidia: Final Fantasy, as well as the Exhilarating Magic skill. <b>All of his weapons have been enchanted with divine power.</b>

 

<b>Doomguy</b> is as seen in Doom II. He comes to battle carrying a Pistol, Chainsaw, Chaingun, Shotgun, and Plasma Gun.

 

<b>Malfurion Stormrage</b> is as he appears in Warcraft III, World of Warcraft and Heroes of the Storm. He has fully mastered the Restoration and <SPEC> specialisations and can use all spells related to them as well as any Restoration and <SPEC> spells in the Druid talent tree.

 

<b>Shirou</b> is as he appears in Fate/Stay Night, in the Unlimited Blade Works route. He does not have access to his Reality Marble. He has access to his rapid self-healing, due to his contract with Saber. Shirou can trace Kansho & Bakuya, <weapon> from <game>, <weapon> from <game>, and <weapon> from <game>, with Shirou being able to use the swords with the same skill as their owners.

 

<b>Y'shtola</b> is as seen in Final Fantasy XIV: Heavensward, with all the skills and traits of a Level 60 White Mage, including Raise. She also has the cross-class skills of Arcanist and Thaumaturge, and her Bravery/HP attacks from Dissidia. She cannot use Flow or Repose.

 

<b>Morrigan</b> is as seen in Dragon Age: Origins and Inquisition (though she has not drank from the Well of Sorrows), with typical endgame equipment and 3 Lyrium Potions. She has mastered the first three spells of the Lightning, Cold, Shapeshifter, <Trees> spell trees, and Mind Blast.

 

<b>Pudge</b> is as seen in Dota 2. He is assumed to be max level with 15 stacks of Flesh Heap and a typical item build, but does not have access to any item actives, wards, or consumables.

 

<b>Tira</b> is as she appears in Soul Calibur V, with access to all her moves, although she must charge her Critical Edge/Brave Edge moves before using them.

 

<b>Poison</b> is as she appears in Ultra Street Fighter IV and Final Fight Revenge, with access to all her super moves, provided she builds up the meter to use them.

 

<b>Nilin</b> is as she appears in Remember Me, fully upgraded with all of her Pressens and S-Pressens apart from Sensen RIP.

 

<b>Little Mac</b> is as seen in Punch Out!! for Wii and SSB4 (minus game mechanics). In the context of this fight, he can use his Star Uppercut technique as freely as he wants, so long as the opening presents itself.

 

<b>Big the Cat</b> is as seen in the Sonic series. He does not have access to Froggy or any Froggy related moves. Big will start out in a neutral location from both teams searching for Froggy, who will be located in one randomly selected body of water in the chosen terrain (if none are available, a small pool of water will spawn in the middle of the terrain). Big's primary objective will be finding and catching Froggy, after which he may join the rest of his team in battle.

 

<b>Zergling<b> is as seen in Starcraft II: Heart of the Swarm. It is fully upgraded, but is the base form and not a variant strain. It will not follow any plans made by its team, choosing instead to actively seek out and engage the enemy team./It will follow Kerrigan's commands in battle.

<b>Roach</b> is as seen in Starcraft II: Heart of the Swarm. It is fully upgraded, but is the base form and not a variant strain. It will not follow any plans made by its team, choosing instead to actively seek out and engage the enemy team./It will follow Kerrigan's commands in battle.

<b>Hydralisk</b> is as seen in Starcraft II: Heart of the Swarm. It is fully upgraded, but is the base form and not a variant strain. It will not follow any plans made by its team, choosing instead to actively seek out and engage the enemy team./It will follow Kerrigan's commands in battle.

<b>Mutalisk</b> is as seen in Starcraft II: Heart of the Swarm. It is fully upgraded, but is the base form and not a variant strain. It will not follow any plans made by its team, choosing instead to actively seek out and engage the enemy team./It will follow Kerrigan's commands in battle.

 

<b>Ultralisk</b> is as seen in Starcraft II: Heart of the Swarm. It is fully upgraded, but is the base form and not a variant strain. It will not follow any plans made by its team, choosing instead to actively seek out and engage the enemy team./It will follow Kerrigan's commands in battle.

 

<b>Eddie</b> is as he appears in the mainline Mega Man series. He is carrying one E-Tank, and will attempt to remain hidden until Mega Man is low on health, at which point he will attempt to give him the E-Tank.

<b>Rush</b> is as he appears in the mainline Mega Man series. He cannot attack unless Mega Man is piloting him in Marine mode, but may freely switch between his Coil, Jet, and Marine capabilities. 

<b>Beat</b> is as he appears in the mainline Mega Man series. He can carry Mega Man for short distances and use his melee attacks.

 
-OR-
Seymour Natus has all of his skills displayed in FFX, except for Break. He is accompanied by Mortibody, who will not die until Seymour dies.
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Seymour Flux has all of his skills displayed in FFX, except for Lance of Atrophy. He is accompanied by Mortiorchis, who will not die until Seymour dies and cannot use Full-Life.
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Seymour Omnis has access to all of his skills displayed in FFX. He does not have the Mortiphasms with him.  He will take half damage from elemental spells as though he had one Mortiphasm of each alignment, though he can use spells while quad-casting as though Mortiphasms were aligned in any configuration. 
Joshua Fireseed is as he appears in Turok 2: Seeds of Evil, equipped with the Firestorm Cannon, Plasma Rifle, Razor Wind, Scorpion Launcher and some Sunfire Pods.

Tal'Set is as he appears in Turok: Dinosaur Hunter, equipped with the Tek Bow, Assault Rifle, Auto Shotgun, Particle Accelerator and Alien Weapon.

Joseph Turok is as he appears in Turok, equipped with a Knife, Compound Bow (with Tek arrows), SMG, Sniper Rifle and some grenades.
Sub-Zero is as seen in Mortal Kombat X, with his entire moveset from all three variations, although he must charge up X-Ray moves etc. in order to use them.
Thunderbolt, Light Screen, Electro Web, and Double Team

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