Class VII (Trails of Cold Steel) Heroic Male/Female Humans Upkeep: 6/Week Min Bid: 85 GP
Team:
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Class VII is as is seen in Trails of Cold Steel, at max level. They are all equipped with an Aura Jacket, Accel Gear, and a Medal of Dawn. They have access to all of their Crafts/S-Crafts, though S-Crafts must be charged and will not necessarily apply status effects if they fall under the broken clause. They have no battle links. They have the following weaponry and arts:
Rean: Byakuya, all Wind Arts Alisa: Golden Archer, all Fire Arts Elliot: Blue Rhapsody, all Water Arts Laura Arseid: Valkyria, all Earth Arts Machias Regnitz: Subjugation Blaster, all Mirage Arts Jusis Albarea: Holy Order, all Space Arts Emma Millstein: Lunar Witch, all Water Arts Fie Claussell: Vert Venti, all Time Arts Gaius Worzel: Astra Hawk, all Wind Arts
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Terrain: The Old Schoolhouse - Class VII's training ground, as seen in Trails of Cold Steel. Seemingly a rickety wooden building, the basement houses stone architecture spanning multiple floors. No enemies are present.

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Where skill, not rank, is the measure by which all are judged (Passive) - All of Class VII are counted as separate mercs for the purpose of abilities, with the exception of damaging/KO abilities which will hit them as a collective.
Class VII, move out! (Peacetime) - Once every three weeks, you may have the entirety of Class VII go on a mission to uncover civil unrest in the world of Mercenaries. Class VII will be sent to a random opposing team. The results of which will depend on the alignment of the enemy team. Mostly is defined as a plurality, with a randomized tiebreaker.
Mostly Heroic: The Class will report back with the good news that things are going well in that foreign land. They will be more wise for the trip though, bringing back 10 EXP with them.
Mostly Neutral: The Class will report back that, though the region is currently stable, hostilities could break out at any moment. That team will be marked by Class VII, and the next time Class VII's team faces theirs, Class VII will be able to be rostered without taking up a slot, with restrictions.
High Tier - No restrictions Mid Tier - Only 6 of the Class may be rostered, to be chosen during your ability phase. Low Tier - Only 3 of the Class may be rostered, to be chosen during your ability phase.
Mostly Villainous: The Class will not report back immediately, deciding that they must take action to correct the injustices they see in the world. They will expose the mastermind behind the villainy, KOing the highest upkeep villain eligible for that weeks tier.
UPGRADES:
(Ability Upgrade; 15 EXP)
Heroic - 10 EXP and 5 GP Neutral - Mid tier has no restrictions, Low tier can roster 6 Villainous - Additionally takes 5 GP
(Character Upgrade; 10 EXP)
Allows you to establish links between as many pairs of members of Class VII as you can/want. Whenever they are close to each other in battle, they will cover each other and follow up on their attacks.
(New Start of Battle; 15 EXP)
Valimar, The Ash Knight (Start of Battle) - Once every five weeks, you may choose to replace the entirety of Class VII with the Divine Knight, Valimar, as seen in the final battle of Trails of Cold Steel.
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