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Dizzy

Page history last edited by MyWorldIsSquare 8 years, 8 months ago

Dizzy (Guilty Gear series)
Neutral Female Robot/Human
Upkeep: 6/Week
Min Bid: 79 GP

 

Team: Heritage for the Future (GANON1025)

 

Dizzy is as she appears in the Guilty Gear series, at the height of her powers, with access to all her moves other than gameplay mechanics, and she will not self destruct upon defeat. [She will refuse to attack anyone unless attacked first.]

Terrain: Grove - A forbidden area of the Devil's Forest where Dizzy attempts to seclude herself from the rest of the world, as it appears in Guilty Gear XX.

 

Ultra Pacifist (Passive) - As a kind-hearted soul who loathes violence and is only too aware of the immense power she possesses, Dizzy is very reluctant to fight for fear of the damage she could cause to her opponents (as well as everyone and everything around her). She will not engage in combat of her own choice, although this doesn't mean she'll take attempts on her life lying down, and will return fire if attacked first. This extends to being hit by enemy abilities, which will immediately deactivate her passive. This passive is also deactivated if Dizzy is rostered in a high tier match.

Child of Light and Darkness (Pre-Battle) - Due to her status as a Gear, as well as her terrifying strength, she is feared and hated by humanity at large in equal measure, and irrespective of her meek personality, is considered a huge threat to the continued existence of the human race. Once every five weeks she will need to defend herself from the impending attack of enemy human mercs, and will remove random ones from combat until their combined upkeep reaches or exceeds her own, as well as removing herself. This counts as a kidnapping on enemy mercs and a non-revivable self-KO on herself.


UPGRADES:

(Ability Upgrade; 10 EXP)

You may choose one of the following conditions to deactivate Dizzy's passive:

She is rostered in high tier UPGRADED 
An ally is KO'd or hit with a damaging ability from an enemy merc
You are facing a team with a better record than you

This upgrade may be taken again to unlock another condition, but it will cost 5 more EXP each time.

(Ability Upgrade; 20 EXP) UPGRADED   

The combined upkeep of enemy humans kidnapped is now double Dizzy's upkeep.

(New Trigger; 15 EXP)  UPGRADED

Gear of Distortion (Trigger) - Whenever Dizzy is hit by a hostile ability, her self-appointed guardian Testament will step in and intercept it, with anything that would have affected Dizzy now affecting him instead (other than abilities which explicitly target females, which are nullified). He will continue to protect Dizzy from further abilities this Wartime (assuming he hasn't been hit with a removal ability), with every ability he intercepts converting to the number of weeks he will be placed on cooldown. For abilities that require it, Testament is a Neutral Male Human/Robot.

Testament is as he appears in the Guilty Gear series, with access to all of his moves except gameplay mechanics (invincibility frames, etc). His instant kill won't necessarily kill everything in one shot. 

 

Admin Rulings: 

Ruling (Date, Mercs Day)

 

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