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Ice Man

Page history last edited by Lopen 8 years, 7 months ago

Ice Man (Mega Man)
Villainous Male Robot
Upkeep: 1/Week
Min Bid: 50 GP

 

Team: No Lynch Kru (Tombolo)

 

Ice Man is as seen in Mega Man. He is not limited to using his boss patterns exclusively.

Terrain: None

 

Ice Slasher (Start of Battle) - Once every 4 weeks, Ice Man will freeze a random enemy mercenary solid for the first 5 seconds of battle, after which they'll thaw with no ill effects. If this hits an enemy mercenary who has already been frozen by another start of battle effect, they'll shatter instead.

 

Robot Master (Passive) - This mercenary counts as 4/week for purposes of required roster slots. If this mercenary is benched after using any Start of Battle abilities, they will not suffer any penalty recharge.


UPGRADES:

 

(Ability Upgrade; 10 EXP)

 

Choose one of the following. This upgrade may be taken multiple times, but each choice can only be made once.

Any targets on the robot master's ability become pre-selected.
The ability timing on the robot master's ability may become pre-battle, chosen with the ability declaration. 
Reduce the ability recharge by one week.

If you did not send a mercenary in for repairs, you may automatically unlock this upgrade once.
If you beat Mega Man in mid or high tier, you may automatically unlock this upgrade once.
If you beat Mega Man in high tier, you may automatically unlock this upgrade an additional time. 

If this upgrade is unlocked more times than is applicable to the ability, you gain an additional 10 EXP that may be spent on any of your other mercs. 

 

Admin Rulings: 

Cannot be bought and is not considered a merc in the unbought merc pool (3/20/2016, Week 23)

They're not considered to have any upgrades for the event. (3/20/2016, Week 23) 

Will KO at the start of battle even if given Pre-battle timing if the appropriate Start of Battle effect has frozen the merc (9/13/2016, Week 41-E)

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