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Kirby

Page history last edited by Lopen 8 years, 7 months ago

Kirby (Kirby series)
Heroic Male Otherworldly
Upkeep: 3/Week
Min Bid: 57 GP

 

Team: Kirby's Khalasar (Johnbobb)

 

Kirby is as seen in the Kirby Super Star and Smash series. He has full use of his Smash Brothers Moveset along with the moves from his ____ forms. (He has also inhaled MERCENARIES, gaining a set of moves fitting each). He cannot inhale enemy fighters nor create helpers from his abilities during the match, but can inhale anything else and will not lose access to his forms due to taking damage.

 

Waddle Doo/Burnin Leo/Chilly/Waddle Dee/Biospark/Blade Knight/Poppy Bros Jr/Plasma Wisp/Wheelie is as seen in Kirby Superstar as Kirby's helper, with all of his erratic and slightly suicidal attack tendencies from the game. 

-or-

MERCENARY Jr. has been created as Kirby's helper. Similar in appearance to a Kirbyed version of MERCENARY, it has roughly the same size and durability of Kirby, but it has proficiency with all of MERCENARY's attacks. However, it does not have MERCENARY's memories, tactics, or personality, preferring to attack in a reckless, erratic, and borderline suicidal fashion.

Terrain: Bubbly Clouds - Fighters battle in the sky on thick clouds that are for some reason able to support weight. The clouds are dense enough that jumping from cloud to cloud is reasonable, and many are large enough to hold several fighters per cloud, but missing a jump causes a fall of thousands of feet to the ground. Kracko and other enemies are absent.

 

Customization: Kirby may bring 3 of the following forms with him into battle.

Beam - The versatile whip like beam from Kirby Superstar. Can be charged to fire a long range beam. Helper Waddle Doo.
Fire - Kirby gains a variety of techniques based around a certain element. He thinks you can figure it out. Helper Burnin Leo. 
Ice - Kirby gains a variety of ice techniques and becomes the topic of many of Arnold Schwarzenegger's favorite jokes. Helper Chilly.
Parasol - A combat umbrella. Kirby can use it to fall slowly (he really needs this) and block most projectiles, somehow. Helper Waddle Dee.
Ninja - Complete with tiny throwing knives, a katana, and the ability to vanish in a puff of smoke. Helper Biospark. 
Sword - Kirby becomes a master of various sword techniques and dons a totally original hat. Helper Blade Knight. 

Bomb - Kirby can, in a shocking twist, throw bombs. Helper Poppy Bros. Jr.
Plasma - Kirby can charge up my moving and shoot massive energy blasts. Helper Plasma Wisp. 
Wheel - Kirby can become a wheel. A really fast wheel. Helper Wheelie.  

Customization: Kirby may additionally bring 2 of the following forms into battle. (Maximum 6 total forms here.)
- Pious Augstus - Passive: Alignment (aligned to Chattur'gha)

- Arwing - Passive(s):  How'd you like the new perspective, Fox? | Something's wrong with the G-Diffuser

- Dante - Passive: Too Easy

- Prince of Persia

- Kratos

 

Suck It Up, Kirby! (Start of Battle) - Each week, Kirby may inhale a pre-selected enemy mercenary. If the target isn't rostered, he will inhale a random rostered enemy mercenary instead. This does no damage to the mercenary and they will start the match as they normally would, but Kirby will gain use of the inhaled mercenary's passive and proficiency with a variety of their techniques and add it to his second customization, replacing a customization of his leader's choice if it would put him over the cap.

I'm Hit! (Trigger) - Whenever Kirby loses a match, there is a 50% chance he loses each form (each rolled separately) gained from Suck It Up, Kirby! that was used during the battle, including the one gained this week.

UPGRADES: 

(Ability Upgrade; 15 EXP)

I'm Hit!'s trigger chance is reduced to 10%. 

(Character Upgrade; 20 EXP)

Add the following forms to Kirby's first customization. 

Bomb - Kirby can, in a shocking twist, throw bombs. Helper Poppy Bros. Jr.
Plasma - Kirby can charge up by moving and shoot massive energy blasts. Helper Plasma Wisp. 
Wheel - Kirby can become a wheel. A really fast wheel. Helper Wheelie. 

Additionally the cap on stored forms is from Kirby's second customization is increased to 6, and he may choose 2 forms from it each battle. 

(New Pre-Battle; 25 EXP)

Summon Helper (Pre-Battle) - Once every 3 weeks, Kirby may choose one of his customizations for the week and create a helper based around the customization that serves as his assist for the battle. If the customization is from the second set, it is then lost after the battle.

 

Admin Rulings: 

Kirby only has the passive of one of his forms when he chooses that customization (12/2/2015, Week 10)

For Arwing Kirby, Kirby's leader pays the appropriate paydown fee in Wartime when he picks the custom and the passive. No need to pay during Peace. (4/25/16, Week 26)

Anything that references specific techniques, etc cannot be used to take things from Kirby's mercenary forms as it's largely interpretive what they even have (8/23/16, Week 39)

Comments (1)

MyWorldIsSquare said

at 4:15 am on Jun 16, 2016

Kirby eh? Nice

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