| 
View
 

Sephiroth

Page history last edited by Jeezy 10 years, 4 months ago Saved with comment

Sephiroth (Final Fantasy VII)
Villainous Male Human
Upkeep: 6/Week
Min Bid: 86 GP

 

Team: Neclord and Friends (JeezyMiyagi)

 

Sephiroth is as seen in Final Fantasy 7, Crisis Core, Dissidia, Advent Children Complete, and Kingdom Hearts 1&2, with access to all spells, materia, and abilities displayed within. This includes spells/abilities from Safer/Bizzaro Sephiroth, though he may not transform into either of those forms. He may not cast Heartless Angel, FFVII's Supernova, Pale Horse, Stop, or Break.

Terrain: Nibelheim Mansion - The shinra mansion as shown in Nibelheim. Every room is fully accessible.

 

Descend... (Start of Battle) - Once every other week, Sephiroth may begin using his Heartless Angel attack on a pre-selected opposing mercenary.

Heartless... Angel. (Trigger) - If Sephiroth used Descend... this wartime, both he and his target were rostered, and Sephiroth was not hit by any damaging abilities this wartime (or if he was, there is a 50% chance it will be ignored in determining whether this ability will trigger), this will trigger after rosters are revealed and other Start of Battle effects. 3 weeks of cooldown will be added to Descend... and the target chosen by Descend... will suffer a complete mana drain and be reduced to a state where any single attack will kill them for the first 30 seconds of battle, after which point recovery will be possible. For an additional week of recharge, chosen during rosters, the life and mana drain can last for the entire battle.


UPGRADES: 

(Ability Upgrade; 15 EXP)

Heartless... Angel has a 50% chance to ignore each damaging ability used against Sephiroth when determining whether it triggers. Further for an additional week of recharge, chosen during rosters, Heartless... Angel's life and mana drain will last for the entire battle if it triggers.

(New Abilities; 30 EXP)

Veni, Veni, Venias (Peacetime) - During Peacetime, Sephiroth may prepare to summon his trademark Supernova attack. Sephiroth may use abilities freely this wartime, ignoring any limits of tier eligibility. If Ne Me Mori Facias is not used this wartime, this ability will go on a 1 week recharge. 

Ne Me Mori Facias (Pre-Battle) - If Veni, Veni, Venias was used this Peacetime, Sephiroth may use this ability. If Sephiroth is not rostered this week, Sephiroth will continue preparing Supernova, with the number of consecutive weeks spent preparing the Supernova being tracked. 

SEPHIROTH! (Trigger) - This Triggers if Sephiroth was rostered and used Ne Me Mori Facias this wartime. Sephiroth will use his Supernova attack on a random opposing post rosters mercenary, plus one additional opposing post-rosters mercenary per consecutive previous week Ne Me Mori Facias was used. He will vanish at the start of the battle after other Start of Battles to start the attack, returning 2 minutes later, with all targets being hit with Final Fantasy VII's Supernova when he returns to battle, reducing the current health of all mercenaries hit by 15/16 and afflicting them with a Slow and Silence status. If the rest of Sephiroth's team is defeated before he returns to the battle, Sephiroth's team will lose the fight. After this triggers Veni Veni Venias will go on cooldown for 4 weeks.


(New Pre-Battle; 20 EXP)

Did Sephiroth... Do This? (Pre-Battle) - Once every 5 weeks, Sephiroth may go hunting. He will KO a pre-selected beast type mercenary from the enemy team, and mount its body on a stake. The stake will be placed in whatever terrain is chosen for the week's match for the enemy, terrifying them and lowering their morale.
 

 

Admin Rulings: 

Ruling (Date, Mercs Day)

 

 

Comments (0)

You don't have permission to comment on this page.